AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on iOS in Switzerland, Q2 2022
Discover the performance trends of the top 5 high fantasy games on iOS in Switzerland during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 high fantasy games on iOS in Switzerland showcased varied trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Clash of Clans from Supercell saw a mixed trend in weekly revenue, peaking at approximately $190K at the start of April and again at the beginning of May. Weekly downloads fluctuated, with a high of 2.5K at the end of March and a low of around 1K in late April. The game's weekly active users showed a steady increase, reaching around 148K by the end of June.
Clash Royale, another title from Supercell, experienced a notable decline in weekly revenue, starting at over $211K at the end of March and dipping to around $26K by mid-June. Weekly downloads also decreased, from a peak of 5.1K at the end of March to about 1.5K by the end of June. Despite the revenue and download trends, active users remained relatively stable, hovering around 140K to 162K throughout the quarter.
Coin Master by Moon Active showed a moderate performance in terms of revenue, ranging from $26K to $44K, with a slight peak towards the end of June. Downloads varied, with a high of 803 in mid-April and a low of 286 at the end of March. Active users remained consistent, with minor fluctuations between 4K and 4.8K.
Evony from TOP GAMES INC. had a steady increase in weekly revenue, starting at $54K at the end of March and maintaining around $38K by the end of June. Weekly downloads showed some fluctuation, peaking at 1.7K in mid-April and dropping to around 432 in mid-June. The game's active users also saw a decline, from 4.8K in mid-April to about 3.1K by the end of June.
Empires & Puzzles: Match 3 RPG by Small Giant Games had a consistent revenue trend, peaking at $54K towards the end of May. Downloads increased steadily, from 26 in late March to around 149 by the end of June. Active users showed slight fluctuations, ranging from 1.1K to 1.2K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.